According to the study by the psychoanalyst Sigmund Freud on the various manifestations of "the uncanny" from the analysis of the Sandman story of ETA Hoffman, the realization or appearance of the uncanny in the work of art has to do with the capabilities of the poet to settle at the common ground of reality and slide those traits from the everyday to the fiction, seating steps later shift be repeated in the viewer's experience. For Starsky Brines, arguably this mechanism is just one of the focal points of its proposal pictorial their ambiguous characters, both drawings and fabrics, are presented to us as if they belonged to a world all know suddenly is misaligned by the intervention of the artist. Strange presences, dolls gloomy, half-animal beings, half men, women ambiguous, laughing children, beasts subtle, texts, poems, photographs and objects are constantly moving through this two-way street that develops into parts fantastic mapping where the strange family and overlap, raising figures as close as others. To Brines, this world is a very particular infinite population, urban bestiary so intimate and collective comes collecting for many years and that seems constantly assail. In the images of his artwork remains breathe personal memory that moves from the dolls and childhood memories, to go through the comics culture and iconography of the mass media feature: symbols, stereotypes, time, ways and close relationships also know that make up the daily life of our contemporary compulsive. In its proposal, format, technique and working materials these detours visual flare up, each figure acts as a set of fragments, suggestions, gestures that will materialize in the hidden places of the audience. Through the deployment of this cluster of formal and conceptual breaks not only inspired the appearance of their characters but that make the movement of each stroke on the canvas, the artist finally confronts us with a world where, as Freud would say, the strange, the strange, the displaced, said suddenly and celebrated ... Almost like a game, makes its way to the presence of the uncanny: works that are deconstructed and then revive instants; pieces overflowing public and private stories; visual fractures range from ghostly glimpses of a frame ground; persistence of lost track where the artist, driving and recycling their own fears, gives us a hidden truth to which we all belong. * Extracts from full text "Like a game ..."
Written By Lorena Gonzalez
